Monday 2 January 2012

RolePlayGateway?

~Class Titles~

A general rule of thumb is that Humans are the all rounders, Casts excel in physical abilities, but are weaker with techniques; while Newmans excel in techniques, but tend to be less skilled physically.

~Hunters~

Hunters are the close-combat specialists, excelling with all kinds of blades. Physically strong and fit, they like getting into the thick of things, and are durable fighters. Humans and Casts find the call of the Hunter particularly strong, but there are a number of Newmans incorporating techniques more heavily into their melee oriented style.

HUmar & Humarl


HUmars, which are Male Human Hunters, are the all rounders of the Hunters. Excelling in nothing, their jack of all trades nature makes them suitable for most everything. HUmarls are the female equivalent, and there is little to no difference in their skills.

HUcast & HUcaseal


HUcasts, which are Male Cast Hunters, are perhaps the most formidable hunters. Excelling in their overwhelming strength, they sometimes lack precision in their attacks, but the power behind each blow makes it a small trade off. HUcaseals are designed more exclusively to rely on their speed compared to the HUcast. Though slightly less powerful then the HUcast, their incredible accuracy and ability to strike a flurry of quick blows make them deadly assassins. Due to an incompatibility in programming, both are incapable of casting techniques, however, they make up for this with an array of traps, including freeze bombs and explosives.

HUnewm & HUnewearl

HUnewms, the Male Newman Hunters, are unique amongst the hunters, in that although their physical skills may be considered below par, they balance this with their proficient expertise with techniques. By utilising enhancements like Shifta and Deband, they can easily compete with the other hunters, along with incorporating varied spells into their fighting style. HUnewearls tend to be more lithe then HUnewms, though like the Humans, there is little difference between the two.

~Rangers~

Rangers are the long-range brethren of the HUs, utilising various guns to keep the distance while still providing strong offensive pressure. Though slightly less fit then Hunters, they?re still far fitter than the average person, and their expert marksmanship is a testament to their training. Humans and Casts tend to make up the majority of the rangers, while next to no Newmans are interested in the trade, much preferring to rely on techniques for their combat.

RAmar & RAmarl

RAmars, the Male Human Rangers, make up the majority of the government forces. Reknown for their skills; much like the HUmar, they can be considered all-rounders and are versatile gunslingers. RAmarls tend to utilise the lighter arms of handguns and mech-guns then the Rifles of the RAmar, however, there is little difference in their skils.

RAcast & RAcaseal

RAcasts, the Male Cast Rangers, benefit from the precision programming and targeting capabilities. Their large bulk and size also provides them formidable defences, however, they are clunky and relatively slow without the addition of booster jets. RAcaseals feature a lighter framework allowing for greater manoeuvrability, at the cost of some of the armour plating that the RAcasts benefit from. Additionally, like the Hunter Casts, both are incapable of casting techniques; however, they make up for this with an array of traps, including freeze bombs and explosives.

RAnewm & RAnewearl

RAnewms, a Male Newman Ranger, is an unheard of enigma. Newmans have always been fond of their techniques for ranged combat, but the possibility exists that such warriors are in the world? RAnewearls are likewise unheard of.

~Forces~

Forces are the commanders of magical energy, crafting it into spectacular techniques of Foie, Barta and the like. Though physically far more frail then the other two classes, the advantages provided by their fantastic spells make them an essential component of any good guild. Equally comfortable at all ranges depending on their techniques, they fill a unique niche role. Most all Newmans become Forces, and a decent amount of Humans are similarly attracted to the class. FOcasts and FOcaseals are a recent experimental new cast using a TPC (Technique Power Capacitor), providing them with a limited source of magical energy to use, though their numbers are still slim.

FOmar & FOmarl

FOmars, the Male Human Forces, are the scholars and researchers of the human world, studying the world of magic and utilising it to great effect. Though not quite as powerful and innately connected to the art as the Newmans, they are still adept practitioners, and are a bit more capable in relying on their other skills then the Newmans. FOmarls, the female equivalent, share no notable differences to their male counterparts.

FOcast & FOcaseal

FOcasts, are Male Cast Forces, and are a relatively new breed of cast designed to tap into magical energy using a TPC. Though their techniques are rudimentary, they can combine these with traps to devastating effect, and are far more durable the other FOs. FOcaseals, as are the case with RAcaseals, are a bit lighter at the expense of some armour.

FOnewm & FOnewearl

FOnewms, are Male Newman Forces, and can be considered to be at the pinnacle of magical expertise. Devastating with the most powerful of techniques, they?re actually quite physically weak, though there are exceptions to the rule. FOnewearls are said to be even more refined with their techniques, specialising in the simple variations of spells, but amplifying their strength greatly.


Source: http://feeds.feedburner.com/RolePlayGateway

do a barrelroll bérénice marlohe bérénice marlohe google offers tim gunn tim gunn death clock

No comments:

Post a Comment